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VIEW AN UNREAL ENGINE 5 PROJECT
Spoils of War: Immortal Studios
This contract as a Gameplay Programmer involved working on a Multiplayer FPS game for one month.
Asset packs from Unreal Marketplace were taken for weapons and migrated into the project.
Added weapons to players Animation Blueprint and implemented audio using MetaSounds.
Added perks to player loadouts using C++ and Blueprint, these give the player an advantage in-game.
Worked in an Agile environment in a team of 10 using GitHub.
Unlimited Runner Game: Orbiting Castle Multimedia
Since August 2023, I have been contracting as a Gameplay Programmer for this company.
This Endless Runner is a work-in-progress, due for release in 2024 for mobile.
Fixed various game-breaking collision bugs by debugging in C++ and Blueprint.
Improved upon current object pool design pattern, resulting in a 50% improvement in frame rate.
Implemented difficulty for the game: as the player gets a higher score, obstacles get more complex.
Working in a team of 3 using GitHub.
Defend Grandad: Personal Project
A round-based FPS developed using C++. The player must protect ‘Grandad’ and survive by holding off horde’s of the undead. Defend the house with new weapons, or using the perk machines scattered around the map. Buy defences for the house in Grandad’s shop such as a dog companion or turret system.
Car Game: Developer Challenge
Race against the clock to get to the finish line. Gain extra time by passing through checkpoints.
Sound Game: Developer Challenge
Dodge sound waves and enemy obstacles to get to the end of the song, in this rhythm-based platformer.
Car Configurator: Developer Challenge
Customise your car by choosing different models, glass colour and body colour. The specifications reflect the chosen vehicle!